9/24/2023 0 Comments Undistracted dmg![]() Most DMs use a threat system of sorts that puts emphasis on a larger threat - using a system like that typically means an enlarged person is an enlarged threat. You don't benefit much from enlarge person if you're going to take significantly more hits and die. Yes, you could use a longspear instead of an enlarged greataxe - but you're missing out on big damage differences with the weapons.īut you're absolutely right about the AC loss. You're very likely to take an Attack of Opportunity when a monster is moving through your threatened squares. You also get some cover advantages (see the cover section of the rules). You can freely melee those adjacent to you (1 square away) and those 2 squares away. Reach is also a gigantic strategic advantage in many fights, especially since you do not suffer the penalties of using a reach weapon. not to mention this actually *stacks* with barbarian's rage. This changes later on, but initially it's a fantastic spell. For much of the earlier game, you're typically getting twice more benefit having enlarge person cast on you compared to a barbarian raging. Comparatively, if you were to enter a barbarian's rage instead, you'd do 1d12 + 10 (16.5) - around a 20% increase. With the enlarge person spell, your damage output is 3d6 + 9 (19.5) - it has increased by over 40%. Your melee damage is typically 1d12 + 7 (13.5). Let's assume you have 20 Str and a greataxe. Especially with the big damage two-handed weapons (greatsword, greataxe), that's a huge bonus. That's around 60% more damage from the weapon. You mentioned a greataxe going from 1d12 (6.5) to 3d6 (10.5). ![]() The weapon damage increase from increased size is also massive for melee weapons. You get 1.5x multipliers on damage from your Strength modifier, but they round down on odd numbers - pushing a modifier to an even number from an odd number is a significant damage increase. However, the benefits of stacking Strength are still significant. Yes, there is a size penalty to AC and +hit. If your primary combat stat is Strength, any enhancements to this stat will help you out significantly. It stacks with enhancement bonuses (typically from items) and morale bonuses (barbarian rage and the rage spell). The +2 bonus to Strength is a size bonus. 2 DEX penalty effectively means a -1 penalty to AC, combined with the -1 penalty due to size means a -2 net penalty to AC. For example, my enlarged greataxe does 3d6. Granted, the +2 STR bonus means a +1 bonus to damage rolls, and melee weapons do more damage due to increased size. +2 STR bonus means +1 to attack rolls with melee weapons, but there's a -1 penalty for size, so no net change to attack rolls with melee weapons, and actually a -1 penalty to attack rolls with projectile weapons. If you are suddenly Enlarged while Grappled with the Grab ability, they cannot use the Grab ability anymore, and so they cannot deal damage with their Natural Attack, and it's reasonable to assume that they also cannot keep the hold on you - this is sure if they were holding you with the -20 to CMB (and not being considered Grappled thamselves), and reasonable if they were conducting the Grapple normally with their Natural Attack.Ĭonstrict, however, will always work if held in a Grapple.ĮDIT: and of course, offensively speaking, as Sean FitzSimon said above, you can use Bull Rush, Overrun and Trip on more opponents. (.) each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold." "Unless otherwise noted, grab works only against opponents at least one size category smaller than the creature. GRAB ABILITY: Large creatures cannot use their Grab ability against Large creatures (there are VERY FEW exceptions), so if you are currently grappled with a creature in this way, you break free* (note: this can be debatable, but please read below) - the beast has to Grapple you with standard methods (and usually they do not have the Improved Grapple Feat, so they generate AoO and the damage they inflict is based on Unarmed Strike by size and not by Natural Attack). Trip: Small creatures cannot Trip a Large creature Overrun: Small creatures cannot Overrun a Large creature However, becoming Large HAS other benefits regarding Combat Maneuvers:īull Rush: Small creatures cannot Bull Rush a Large creature Please remember that becoming Large, the character gains only a +1 to his CMD, and the +1 to Str balances with the -1 to Dex. Fatespinner wrote: Also, the larger character and commensurately larger weapon are more difficult to sunder/disarm than normal.įor Sunder I agree with you - the weapon gains more hp.įor Disarm, not too much - there are not penalties (for example) for a Tiny creature trying to Disarm a Huge Cloud Giant (except the differences between CMB and CMD).
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